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Senior Game Producer
We are hiring a highly experienced Producer + Game Designer for a remote position. The ideal candidate will help raise our production and design standards by improving systems, coaching the team, and leading high-impact product and game design initiatives that drive measurable business and player KPIs.
This is a product-focused role centered on improving retention, monetization, and player experience by turning ambiguity into clear, build-ready specifications, structured execution plans, and measurable improvements.
The role is fully remote and requires at least 4–5 hours of daily overlap with Pakistan Standard Time (GMT+5).
This role is ideal for someone who:
- Brings structure to production without slowing teams down
- Is hands-on with systems design (not only management)
- Mentors teams and upgrades how they think and document
- Uses data to prioritize and validate decisions
Core Responsibilities
1) Production Leadership (Systems + Delivery)
- Audit current production/design workflow and identify bottlenecks + root causes.
- Improve and enforce a clean operating cadence:
- Lead cross-discipline alignment (design, dev, art, QA, data/UA).
- Turn ambiguity into clear decisions and build-ready specs.
- Coach producers/designers to run higher-quality executions independently.
2) Lead Systems Design (Hands-on)
- Lead design of major systems and features:
- Write high-quality design specs that are:
- Improve player experience end-to-end:
- Drive iteration through structured playtests and fast feedback loops.
3) Team Coaching + Design Culture
- Train and mentor internal producers/designers:
- Raise the quality of documentation and decision-making (systems-first, player-first, data-informed).
- Establish and maintain a clear “design quality bar” across the studio.
4) Data-Informed Design (Partnering with Data/UA)
- Define experiment plans (A/B tests) for key hypotheses.
- Use dashboards/telemetry to identify issues and opportunities.
- Convert insights into backlog priorities and measurable design actions.
5) Stakeholder Communication & Clarity
- Keep leadership updated with clear status, risks, and next steps.
- Write concise summaries and decision notes that reduce confusion and rework.
- Ensure teams have clarity on “what success looks like” for each initiative.
- Key Deliverables (Expected Outputs)
- A clean production cadence that the team can follow consistently (planning → execution → review → release).
- Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan).
- Build-ready specs for major systems/features with measurable success criteria.
- Regular product/design reviews with clear decisions, action items, and ownership.
- A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi-weekly).
Decision Rights & Interfaces
- Production rituals for design/production (cadence, templates, review standards).
- Quality bar for design documentation and build-ready specs.
- Playtest cadence and iteration process for design improvements.
- You co-own (with Studio Lead + Game Leads):
- Prioritization of major product initiatives and roadmap trade-offs.
- Scope decisions for high-impact features and releases.
- You influence/support:
- UA and monetization improvements via product changes, experiments, and insight-driven recommendations.
Requirements (Must Have)
- 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus).
- Shipped multiple live products or major updates (not just prototypes).
- Strong systems design fundamentals:
- progression, economy, rewards, monetization, LiveOps
- Strong production fundamentals:
- scope control, planning, cross-team coordination, risk management
- Excellent written communication:
- You can create specs that engineers/artists can build without guessing
- Comfortable leading remotely and influencing without authority.
- Very strong English (written + spoken).
Nice-to-Haves
- Hybrid simulation/management game expertise.
- Experience working with teams across multiple time zones.
- Familiarity with Unity pipelines and constraints (no coding required).
- Experience building production/design systems from scratch (cadences, templates, rituals).
Tools We Use
- Coda (documentation hub)
- Miro (flows, maps, UX collaboration)
- Asana (tasks + planning)
- Slack (daily communication)
Working Model
- Remote
- High ownership role — we care about outcomes, not meetings.
- Must be available for key overlap hours with GMT+5 for reviews and alignment.