Senior Game Producer

We are hiring a highly experienced Producer + Game Designer for a remote position. The ideal candidate will help raise our production and design standards by improving systems, coaching the team, and leading high-impact product and game design initiatives that drive measurable business and player KPIs.

This is a product-focused role centered on improving retention, monetization, and player experience by turning ambiguity into clear, build-ready specifications, structured execution plans, and measurable improvements.

The role is fully remote and requires at least 4–5 hours of daily overlap with Pakistan Standard Time (GMT+5).

This role is ideal for someone who:

  • Brings structure to production without slowing teams down
  • Is hands-on with systems design (not only management)
  • Mentors teams and upgrades how they think and document
  • Uses data to prioritize and validate decisions

Core Responsibilities

1) Production Leadership (Systems + Delivery)

  • Audit current production/design workflow and identify bottlenecks + root causes.
  • Improve and enforce a clean operating cadence:
- sprint planning, scope control, dependency management, release discipline
- clear definitions of “ready” and “done”
  • Lead cross-discipline alignment (design, dev, art, QA, data/UA).
  • Turn ambiguity into clear decisions and build-ready specs.
  • Coach producers/designers to run higher-quality executions independently.

2) Lead Systems Design (Hands-on)

  • Lead design of major systems and features:
- core loop improvements, progression, economy, monetization, LiveOps
  • Write high-quality design specs that are:
- clear, buildable, measurable, testable
- include edge cases, tuning plans, and KPI targets
  • Improve player experience end-to-end:
- FTUE, early retention, session flow, mid/late-game goals
  • Drive iteration through structured playtests and fast feedback loops.

3) Team Coaching + Design Culture

  • Train and mentor internal producers/designers:
- weekly reviews, workshops, templates, critique culture
  • Raise the quality of documentation and decision-making (systems-first, player-first, data-informed).
  • Establish and maintain a clear “design quality bar” across the studio.

4) Data-Informed Design (Partnering with Data/UA)

  • Define experiment plans (A/B tests) for key hypotheses.
  • Use dashboards/telemetry to identify issues and opportunities.
  • Convert insights into backlog priorities and measurable design actions.

5) Stakeholder Communication & Clarity

  • Keep leadership updated with clear status, risks, and next steps.
  • Write concise summaries and decision notes that reduce confusion and rework.
  • Ensure teams have clarity on “what success looks like” for each initiative.
  • Key Deliverables (Expected Outputs)
  • A clean production cadence that the team can follow consistently (planning → execution → review → release).
  • Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan).
  • Build-ready specs for major systems/features with measurable success criteria.
  • Regular product/design reviews with clear decisions, action items, and ownership.
  • A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi-weekly).

Decision Rights & Interfaces

  • Production rituals for design/production (cadence, templates, review standards).
  • Quality bar for design documentation and build-ready specs.
  • Playtest cadence and iteration process for design improvements.
  • You co-own (with Studio Lead + Game Leads):
  • Prioritization of major product initiatives and roadmap trade-offs.
  • Scope decisions for high-impact features and releases.
  • You influence/support:
  • UA and monetization improvements via product changes, experiments, and insight-driven recommendations.

Requirements (Must Have)

  • 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus).
  • Shipped multiple live products or major updates (not just prototypes).
  • Strong systems design fundamentals:
  • progression, economy, rewards, monetization, LiveOps
  • Strong production fundamentals:
  • scope control, planning, cross-team coordination, risk management
  • Excellent written communication:
  • You can create specs that engineers/artists can build without guessing
  • Comfortable leading remotely and influencing without authority.
  • Very strong English (written + spoken).

Nice-to-Haves

  • Hybrid simulation/management game expertise.
  • Experience working with teams across multiple time zones.
  • Familiarity with Unity pipelines and constraints (no coding required).
  • Experience building production/design systems from scratch (cadences, templates, rituals).

Tools We Use

  • Coda (documentation hub)
  • Miro (flows, maps, UX collaboration)
  • Asana (tasks + planning)
  • Slack (daily communication)

Working Model

  • Remote 
  • High ownership role — we care about outcomes, not meetings.
  • Must be available for key overlap hours with GMT+5 for reviews and alignment.
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Common Interview Questions And Answers

1. HOW DO YOU PLAN YOUR DAY?

This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

2. HOW DO YOU USE THE DIFFERENT COMMUNICATION TOOLS IN DIFFERENT SITUATIONS?

When you're working on a remote team, there's no way to chat in the hallway between meetings or catch up on the latest project during an office carpool. Therefore, virtual communication will be absolutely essential to get your work done...

3. WHAT IS "WORKING REMOTE" REALLY FOR YOU?

Many people want to work remotely because of the flexibility it allows. You can work anywhere and at any time of the day...

4. WHAT DO YOU NEED IN YOUR PHYSICAL WORKSPACE TO SUCCEED IN YOUR WORK?

With this question, companies are looking to see what equipment they may need to provide you with and to verify how aware you are of what remote working could mean for you physically and logistically...

5. HOW DO YOU PROCESS INFORMATION?

Several years ago, I was working in a team to plan a big event. My supervisor made us all work as a team before the big day. One of our activities has been to find out how each of us processes information...

6. HOW DO YOU MANAGE THE CALENDAR AND THE PROGRAM? WHICH APPLICATIONS / SYSTEM DO YOU USE?

Or you may receive even more specific questions, such as: What's on your calendar? Do you plan blocks of time to do certain types of work? Do you have an open calendar that everyone can see?...

7. HOW DO YOU ORGANIZE FILES, LINKS, AND TABS ON YOUR COMPUTER?

Just like your schedule, how you track files and other information is very important. After all, everything is digital!...

8. HOW TO PRIORITIZE WORK?

The day I watched Marie Forleo's film separating the important from the urgent, my life changed. Not all remote jobs start fast, but most of them are...

9. HOW DO YOU PREPARE FOR A MEETING AND PREPARE A MEETING? WHAT DO YOU SEE HAPPENING DURING THE MEETING?

Just as communication is essential when working remotely, so is organization. Because you won't have those opportunities in the elevator or a casual conversation in the lunchroom, you should take advantage of the little time you have in a video or phone conference...

10. HOW DO YOU USE TECHNOLOGY ON A DAILY BASIS, IN YOUR WORK AND FOR YOUR PLEASURE?

This is a great question because it shows your comfort level with technology, which is very important for a remote worker because you will be working with technology over time...

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